When making a game about Jewish culture and Judaism, how did our team of writers and editors decide *which* parts of Judaism to feature? How did we ensure diversity of both the topics and the Jewish subcultures in the game? And lastly, how did our team make the cards funny without crossing the line into material that could lead to the game being "cancelled?" Join game designer/publisher Molly Zeff to explore these topics and others, as we dive into what it means to go "dancing with cancel culture" when making a Jewish game.
Molly Zeff is the CEO Flying Leap Games, which she cofounded with her childhood friend Jon Cannon. To date, Flying Leap Games has published 10 games and expansions. Their bestsellers are Wing It and Jewish Card Revoked. Over the years, their games have sold in an estimated 900 stores, including hundreds of indie game or toy stores and in Barnes & Noble. Through her company and games, Molly goals include building community, bringing families and friends closer together, and, of course, making people laugh.
Additionally, Molly is working towards building a more diverse industry in what has historically been a very male dominated industry. To further that mission, she cofounded the Horizons Fellowship, now in its third year, which aims to improve industry diversity in terms of gender, sexuality, race/ethnicity, religion, and ability. When not working on the company or the Fellowship, in her free time Molly is involved in national bipartisan work and other forms of political activism, and she loves hiking, outdoor adventure sports, taking classes for fun, reading books about social problems and solutions, hosting Shabbat meals, spending time with her nieces and nephews and, of course, playing games.